Gibberish

We are going to create some simple rules for translating normal English into Gibberish. A common
rule is to add sounds to each syllable, but since syllables are difficult to detect in a simple program,
we’ll use a rule of thumb: every vowel denotes a new syllable. Since we are adding a Gibberish
syllable to each syllable in the original words, we must look for the vowels.
To make things more unique, we will have two different Gibberish syllables to add. The first Gibberish
syllable will be added to the first syllable in every word, and a second Gibberish syllable will be added
to each additional syllable. For example, if our two Gibberish syllables were “ib” and “ag”, the word
“program” would translate to “pribogragam.”
In some versions of Gibberish, the added syllable depends on the vowels in a word. For example, if we
specify “*b” that means we use the vowel in the word as part of the syllable: e.g. “dog” would become
“dobog” (inserting “ob” where the “*” is replaced by the vowel “o”) and “cat” would become “cabat”
(inserting “ab” where “a” is used). Note that the “*” can only appear at the beginning of the syllable
(to make your programming easier).
After the Gibberish syllables are specified, prompt the user for the word to translate. As you process
the word, make sure you keep track of two things. First, if the current letter is a vowel, add a Gibberish
syllable only if the previous letter was not also a vowel. This rule allows us to approximate syllables:
translating “weird” with the Gibberish syllable “ib” should become “wibeird”, not “wibeibird”.
Second, if we’ve already added a Gibberish syllable to the current word, add the secondary syllable to
the remaining vowels. How can you use Booleans to handle these rules?
Finally, print the Gibberish word. Afterwards, ask the user if they want to play again, and make sure
their response is an acceptable answer (“yes”/“no”, “y”/“n”). Make sure to check the validity for all of
your user inputs throughout the program. Don’t let bad input create errors.
Your program will:
1. Print a message explaining the game.
2. Prompt for two Gibberish syllables (indicate the allowed wildcard character “*”).
3. Prompt for a word to translate.
4. Process the word and add the syllables where appropriate.
5. Print the final word, and ask if the user wants to play again